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  • Teaching & Learning
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        • Classroom Response Tools
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        • Media Conversion Tools
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        • Free Music
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      • Digital Leaders Blog >
        • DL Archive
      • DL Tips
      • Quotes
      • Links
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    • Flipped Learning >
      • Flipped Classroom vs. Blended Classroom
    • Gamification >
      • Gamification vs. Game Based Learning vs. Game Design
    • Game Based Learning >
      • Minecraft >
        • Minecraft in Education
        • Minecraft Lesson Ideas
        • Minecraft Literacy
        • Minecraft Coding Tutorials >
          • Minecraft Code Builder Setup
          • Minecraft Code: Walking on Air
          • Minecraft Code: Hello World
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          • Minecraft Code: Rainbow
          • Minecraft Code: Skyscraper
          • Minecraft Pixel Art
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      • The magic of Computing
      • The magic of Maths
      • The magic of Science
      • The magic of Literacy
    • Breakout Edu
    • PLN Challenge >
      • Covering your backside
      • Twitter Challenge >
        • Challenge 1
        • Challenge 2
        • Challenge 3
        • Tips for staying safe on Twitter
        • Tips for hosting Edu Twitter Chats
        • Tips for taking part in Twitter chats
        • How to storify a chat
        • How to schedule Tweets
        • Twitter Lists
        • It's all about the hashtag! Essential chats for educators
      • Facebook Challenge >
        • Challenge 4
        • Challenge 5
        • Challenge 6
        • Tips for staying safe on Facebook
      • Google Challenge >
        • Challenge 7
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        • How to create a classroom blog
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        • Challenge 22
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      • TeachMeet Challenge >
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        • Challenge 27
      • In-school challenge >
        • Challenge 28
        • Challenge 29
        • Challenge 30
      • 30 ways to grow your PLN
    • T&L Blog
  • Computing
    • Computing Blog >
      • GCSE Computer Science
      • General
    • CPD >
      • Blocks to Code
      • Tutorials >
        • How to embed Flash into PowerPoint
        • How to embed YouTube videos in to PowerPoint
        • How to create a wiki
        • How to create a classroom blog
    • Teaching Computer Science >
      • Schemes of Work
      • Programming Resources
      • Theory
      • Posters
    • Theory Lessons >
      • Theory Tests
      • Computer Hardware >
        • Input / Output
        • CPU
        • LMC
        • Storage Devices
        • Memory (RAM / ROM)
      • Binary Lessons >
        • Units of Data
        • Binary Representation
        • Binary Representation of Images
        • Binary Representation of Characters
        • Binary Representation of Sound
        • Binary Representation of Instructions
        • Binary Addition
        • Hexadecimal
      • Software >
        • Operating System
        • Types of Software
        • Utility Software
      • Programming >
        • Flowcharts
    • Game Design
    • App Creation
    • Digital Literacy >
      • Social Media (Good or Bad thing?)
      • Cyberbullying
      • Staying Safe Online
    • ICT Strand >
      • Spreadsheet Modelling
      • Superhero Movie Trailer
      • PowerPoint Task
      • Paint 3D Tutorial
    • Programming Lessons >
      • Microbit >
        • Magic 8 Ball
        • Harry Potter Sorting Hat
        • Music
        • Music (Festive)
        • Quick Start Guide
        • Microbit Simulator
      • TouchDevelop >
        • TouchDevelop Challenge
        • Scheme of Work
        • TouchDevelop Lessons >
          • 8 bit challenge
          • Turing Test
          • Turtle Power
          • 8 Ball
          • Under the hood
        • Tutorials
      • Raspberry Pi >
        • Networking the Pi
        • Minecraft Pi
        • Harry Potter Sorting Hat >
          • Harry Potter Sorting Hat (GPIO)
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        • Astro Pi
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​Gamification

Not to be confused with 'Games Based Learning', Gamification is the process of introducing game-like elements into a traditionally non-gaming contexts to make them more fun and engaging. Gamification strategies include elements such as gamifying grading, incentivising students with rewards and adding competitive elements such as leaderboards. 

Thanks to improvements in technology and an abundance of online tools to support aspects of gamification, using game-like elements in your classroom has never been easier!
​Edmodo is a FREE 'Social Networking' environment for students, parents and teachers. It provides a safe and easy way for your class to connect and collaborate, share content, and access homework, grades and school notices. In fact, many schools are ditching their VLE's in preference to edmodo.

A feature of edmodo is the ability to award badges. This feature allows you to incentivize your students and provide recognition for their achievements.

Edmodo also allows you to create your own badges by uploading a 114 x 114 pixel image and, if you need a little inspiration before you start creating your own badges, you can easily view and add other teacher’s badges to your collection.
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​Classroom Carrots is a free tool to help teachers manage student behavior and improve engagement.

Classroom Carrots is different in that it combines physical stickers, which can be purchased from its parent site (schoolstickers.co.uk), and matches them to virtual stickers which can be recorded online using a free app. 

Each student is assigned their very own avatar, a computer-generated virtual identity, and when rewards are given out teachers simply drag and drop the virtual sticker onto the relevant avatar. Immediately the pupil's name and reward flash up on the classroom whiteboard or computer. Pupils are then given the matching physical sticker, and if requested, an email can automatically be sent to parents to keep them informed.
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​Code Academy is a free online tool which teaches students to code. Code Academy gamifies learning by awarding badges and points for completing lessons and courses.
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One tool that I use regularly to gamify my lessons is ClassDojo. ClassDojo allows you to reward students with badges for things such as good behavior, working well as a team or just for being on task. 

ClassDojo also allows you to provide instant feedback to your students (‘Well done Josh! +1 for teamwork!’) and is fully customisable for your classroom. Students can track their behavior from home and Parents / Carers can also view their child's progress via the ClassDojo app via a special invitation code.
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You may also be interested in:
  • Gamification vs. Game Based Learning vs. Game Design
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