Are you an App Smasher? The chances are that the answer to this question is yes
but you may not even know it!
So, what is App Smashing and how can it be used in the classroom?
Background – behind the concept
As teachers, we are very adept at finding alternative / cheaper ways of doing things. I’ve always referred to this as the ‘Blue Peter’ approach to teaching and learning i.e. the teaching equivalent of making Tracy Island out of sticky back plastic and glue.
The famous Tracy Island put together using margarine tubs, sticky back plastic and glue.
An example of this would be combining PowerPoint and Movie Maker to create a Pecha Kucha
The aim of Pecha Kucha is to encourage the presenter to be more concise and a little more creative with their presentations. Each presentation must contain no more than 20 slides and each slide must last for 20 seconds. It’s suggested that the presentation consist mainly of images, photos, or graphics with little to no text. The idea is that each image should advance the story and emphasize the key points. Pecha Kuchas are ideal for creating revision resources and can also be used to flip your classroom. To find out more about Pecha Kuchas, click here
To create their Pecha Kucha, students could first create their annotated slides in PowerPoint (or other slide show tool – see 10 alternatives to PowerPoint). They can then export their slides as images and import them into Movie Maker (PC) or iMovie (Mac) and record their voice-overs. Once complete, the students can then upload their exported video to their favourite video sharing site such as YouTube.
Pecha Kucha on classroom management apps for iOS using PowerPoint, iMovie and text-to-speech software.
What is App Smashing?
The idea of app smashing was brought to my attention courtesy of a live google hangout via YouTube featuring Mark Anderson (@ICTEvangelist), Richard Wells (@ipadwells), Jenny Ashby (@jjash) and Joe Dale (@joedale) called ‘App Smash Live’. You can view the original online session here: http://www.youtube.com/watch?v=VX07m-wahOg
The concept of App Smashing, also referred to as 'App Synergy', was originally coined by Greg Kulowiec (@gregkulowiec). According to Greg, App Smashing is: “The process of using multiple apps in conjunction with one another to complete a final task or project.” – Source: The History 2.0 Classroom: App Smashing Part 1
In his original blog post, Greg explains how to use Google Drive, Instagram, Explain Everything and Vimeo to create a web based timeline to capture students learning. You can view his original post here: http://kulowiectech.blogspot.co.uk/2013/02/app-smashing-part-i.html
Mark Anderson, Education consultant and Apple Distinguished Educator, expands on Greg's original definition by describing App Smashing as:
“A mashup of Apps in a workflow that combines the creation of different elements to a piece of work that generates a learning outcomes that is greater than the sum of its parts.” – Source: #AppSmashLive – A review and write up
Since Greg’s original post, App Smashing has gained in popularity - so much so, it even now has its own hashtag - #AppSmash
Some great examples of App Smashing can be found on Richard Wells blog: ipad4schools.org. In addition to providing examples of App Smashing, Richard explains the benefits of App Smashing as well as offering useful advice for successful classroom use. To find out more, visit Richard’s blog: http://ipad4schools.org/2014/04/19/why-app-smash/
Want to find out more?
Useful Links :
Join the conversation: Tuesday 6th June 2015 - 4.30 pm
Q1) What does edtech signify regarding enhancing personalised learning, support and feedback and lifelong learning?
Q2) What would you like to see from edtech that is not currently possible or not logistically / economically viable?
Q3) If you could improve one aspect of your teaching by using edtech, what would it be?
Q4) How does edtech facilitate the flipped classroom/blended learning? How does edtech need to improve to support these models successfully?
Q5) Is it inevitable that schools will move away from providing students with devices and adopt the BYOD (Bring Your Own Device) model?
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